Undo System Implemented
WaveBots Editor » Devlog
Hello!
Time for another update.
New features:
- Undo system! It might not work on all objects yet since it requires some extra work to enable it on each class
- Easier to edit the render matrix in the treeview
- Some support for Ctrl-O for opening stuff. Not working that well yet though..
- Possible to edit discrete fig line mod pattern conditions
- Voice oscillators now support randomize start value features for noise types
- Chord progressions generated with templates are now much more readable
- Upgraded to .NET Core 3.1. Not something that anyone will notice though :)
- Demo control window is now always on top
Bugfixes:
- Tie notes fig line mod now works again
- Grace notes fig line mod now works again
- Fixed a nasty delete button bug
- Changing names of destinations and sources in the modulation matrix now updates correctly
- Fixed a float range bug that somehow also changed how the default template song sounds
- Tab index for render targets and phrases are now separated
Breaking changes:
- The song file format changed
Bye!
Files
wavebots-editor-windows-demo-alpha.zip 62 MB
Version 0.0.10 Apr 26, 2020
Example Outputs 146 MB
Version 0.0.10 Apr 26, 2020
wavebots-editor-windows-full-alpha.zip 62 MB
Version 0.0.10 Apr 26, 2020
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WaveBots Editor
Procedural Music and Sfx Generator
Status | In development |
Category | Tool |
Author | WaveBots |
Tags | Audio, chiptune, generative-music, Music, music-tool, Procedural Generation, procedural-music, Retro, Sound effects, tool |
Languages | English |
More posts
- Added Soundfont RenderingSep 24, 2022
- Added GoatTracker ExportAug 24, 2020
- Version 0.0.24Aug 13, 2020
- Added Scale Modes and More TutorialsAug 04, 2020
- New Song Template and FAQJul 28, 2020
- v0.0.21 - Various ImprovementsJul 18, 2020
- New Song Template!Jun 05, 2020
- 0.0.19 UpdateJun 02, 2020
- Velocity and Arpeggiator ModsMay 28, 2020
- v0.0.17 MIDI Routings and Improved FM Oscillator EditorMay 23, 2020
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